![]() ![]() Readily available builds for Windows having NVIDIA GPU acceleration enabled are available at To compile FFmpeg on Linux, do the following: More Information on building FFmpeg can be found at: įFmpeg with NVIDIA GPU acceleration is supported on all Linux platforms. Download the FFmpeg source code repository and compile it using an appropriate compiler. * : Support for the SDK in ffmpeg will be available few days after the SDK release.įFmpeg is an open-source project. Minimum required NVIDIA display driver version NVIDIA display driver requirement for running FFmpeg For major releases of FFmpeg, Table 1 lists the minimum required driver versions. To compile FFmpeg, the CUDA toolkit must be installed on the system, though the CUDA toolkit is not needed to run the FFmpeg compiled binary.īefore using FFmpeg, it is recommended to refer to the FFmpeg documentation, note the version of the Video Codec SDK it uses, and ensure that the minimum driver required for that version of the Video Codec SDK is installed. However, it is recommended to download the latest Video Codec SDK and refer to the documentation to understand the features and usage of APIs exposed for video encoding and decoding. ![]() As such the download of NVIDIA Video Codec SDK is not essential for building FFmpeg. FFmpeg has been compiled and tested with Microsoft Visual Studio 2013 SP2 and above (Windows), MinGW (msys2-x86_64-20161025) (Windows) and gcc 4.8 and above (Linux) compilers.įFmpeg maintains a version of NVIDIA Video Codec SDK headers in a separate git repository, for ease of compilation. ![]() įor the rest of this document, it is assumed that the system being used has a GPU which has both NVENC and NVDEC.įFmpeg supports both Windows and Linux. FFmpeg with NVIDIA GPU acceleration requires a system with Linux or Windows operating system and a supported NVIDIA GPU.įor a list of supported GPUs, refer to. ![]()
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